There has been a heated argument recently on the W3C Canvas API mailing list between accessibility advocates and browser vendors over a pretty tricky topic: should the Canvas API have graphical “objects” to make it more accessible, or should authors use SVG for that? I think it’s a false dichotomy, and I offer a proposal to suggests a way to improve the accessibility potential of the Canvas 2D API by defining how SVG and the Canvas 2D API can be used together.
This brings together some ideas I’ve had for a while, but with some new aspects. This is still a rough overview, but the technical details don’t seem too daunting to me.
Continue reading “Retain Accessibility Immediately”
I was involved in rolling out the new HTML5 logo for W3C; I wasn’t the person in charge, but I helped out with some aspects of it.
The interesting thing to me was the reaction to the logo, aesthetics aside. (I like the logo personally, but I also like the retro-futurism of Soviet Realist art, like the statuary in Memento Park in Budapest, and comic books.) I loved the parodies and jokes about the logo, but I was both unsurprised and disappointed at the some of the negative dialog (and in some cases, monolog) about what the logo is meant to represent.
Continue reading “HTML5 Logorrhea, or Use Your Inside Voice”