Getting In Touch

Last week, I published the first draft (and subsequent updates) of the Web Interface specification, which defines touch events. This is the first spec from the new W3C Web Events Working Group.

Peter-Paul Koch (PPK) gave it a positive initial review. Apparently, others thought it was news-worthy as well, because there were a few nice write-ups in various tech sites. Naturally, cnet’s Shank scooped it first (he has his ear to the ground), and it was fairly quickly picked up by macgasm, electronista, and Wired webmonkey.

I thought I’d go into a few of the high-level technical details and future plans for those who are interested.
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Translation Services at a Loss for Words

Text in SVG is text. Visually, you can use webfonts like WOFF or SVG Fonts (where they are supported, like in Opera or the iPhone) to make it look cool, and you can style both the stroke and fill to make it all fancy, or apply filters to pop it out or make it glow or give it a dropshadow, but it’s not just a raster image like many text headers… it’s human- and machine-readable text, as nature intended.

So, SVG is translatable, right?
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Getting to the Point

SVG paths have a pretty good set of shape commands, enough to let you draw any 2D shape you might want in an authoring tool: horizontal, vertical, and diagonal straight lines, elliptical arc segments, and cubic and quadratic Bézier curves. Béziers are great, giving you precise control over the position and curve interpolation of each point in a concise format, using control points (“handles”), and are easily chained together to create complex shapes.

But let’s say you have a series of points, and you want to draw a smooth line between them, e.g. for stock data, an audio wave, or a mathematical graphing equation. Béziers are not as handy there, because not all the points needed to define a Bézier spline are on the curve itself. Obviously, you can decompose any set of points into a set of Béziers, but that takes math, and who wants to do that? (Put your hand down, nerd. I’m talking to the normals.)

Sometimes, you just want to lay down a set of points, and let the browser draw a smooth curve (unlike polylines, where each segment is just a straight line between the points). Like this:

Please use a modern browser.
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Web Audio Goes to Eleven

I’m really excited about W3C’s new public Audio Incubator Group, just launched today, and open for collaborators, innovators, and instigators. Go take a look for yourself, and see if you can contribute.

To celebrate the occasion, here’s a simple example of an experimental audio inteface, in the world’s first (and worst) audio synthesizer in SVG (you’ll need a special Minefield build to use it). Just click on the keyboard… it’s pretty rough still, but it shows some of the potential:


(standalone SVG file)

For some background, read on after this break…
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Stumbling Towards a Graphical Workflow

I’m working with a professional designer, Michael, on some graphics for my upcoming MIX presentation.  I’ve worked with designers before on various projects, some SVG, some traditional Web design, but this is my first time working on an SVG project with someone who never used SVG before, and it’s been an interesting experience, which I thought I’d jot down for anyone interested.

Both of us have been busy with other projects, and since we are in different places (me in Chapel Hill NC, him in Atlanta GA), we have only gotten to touch base a few times.  Michael has delivered some first drafts of the graphics, which look lovely, and I decided to dig into the underlying code, confident that I could trim down the file size and thus help browser performance.

My personal graphical editor of choice is Inkscape, which is a fine tool for all its warts (though it’s a little painful on Mac, where it is hosted as an X-11 application); typically, though, I create SVG either programmatically with a script or manually with a text editor (yes, I know that’s crazy… but it can be done).  Michael, being a professional designer, uses Adobe Illustrator, and I am keen to have him use the tools he is most comfortable with.  Since I want SVG to be used by mainstream designers, I want to understand how their tools work and what their workflow is like.

So, in order to make sure that we can roundtrip the files as seamlessly as possible, while still leveraging the features of SVG, I set about today to establish a workflow with Illustrator, TextMate (my go-to text editor, with a custom SVG code template bundle), Firefox, and its native debugger extension Firebug (with its handy “Inspect Element” context-menu selection).  My goal: to make reusable icons out of some of the graphical assets in the larger image, to be referenced by SVG’s <use> element. Continue reading “Stumbling Towards a Graphical Workflow”

Platform Games

I attended Google I/O a couple weeks ago, and had a great time.  They really put the “hype” in HyperText Markup Language 5, identifying things like the Geolocation API and some of the WebApps Working Group deliverables as part of “HTML5”.  Not quite accurate, but it was a branding exercise, not a technical one.  Notably absent from the things they rolled into HTML5 during the keynote, though, was SVG… in fact, they seemed to go out of their way to avoid it.

But it’s in there. Continue reading “Platform Games”

Site Unseen

So, I don’t really pay much attention to my blog, or my site stats, or any of that… probably not nearly as much as I should, given how effective a medium blogs are at promoting ideas in the Web Standards profession.  I tend to write quite a lot, but most of it is emails to various technical mailing lists, especially W3C lists.  I should probably pay more attention to getting ideas out into a broader public sphere, with more diverse comments and feedback, like you can do with a blog.

But not this blog… not right now.  Because this blog is invisible.  If I recall correctly, I had a PageRank of 6, which seems to be moderately respectable.  But since my blog was hacked (maybe because it had a PageRank of 6), no amount of PageRank will help, because Google has cut me off.  So, as I mentioned on my last post, I did all the voodoo, adjusted the bones just so, and asked Google pretty-please won’t they reindex my site.  They replied that they will think about it, in a few weeks (just slightly passive-aggressive in a way only the popular kid can be).  I wonder if my PageRank will emerge intact?

But on the up side, I took the opportunity to clean out my virtual attic.  I took down old content and databases and experimental installations of software, wiped out old user accounts and email addresses, and generally made it easier for me to manage everything.  Installing the latest version of WordPress also gave me the chance to reorganize the sidebar a bit, adding my Twitter feed and removing dead blogroll links (though I need to add some new ones).

I should also try to figure out a way to finally expose an index of all the hundreds of SVG files I have hidden in the back alleys of my site.  Some of them are just experiments, some are examples of best practice, some are fairly cool and elaborate, some are just conformance tests.  I’ve hesitated because some of them are also rather crappy code that was written for the Adobe SVG Viewer, and either doesn’t have a namespace declaration (so it won’t work in modern browsers), or it uses some feature not supported in most browsers.  I’ve now put up an empty placeholder page, just to lay the groundwork.

I’ve also entertained the notion of running an index of my posts to public W3C lists, but out of context, it probably wouldn’t mean anything, and wouldn’t offer more than you could get by just searching the lists manually.  Maybe a weekly summary would be better?  Or maybe no mention of it at all would be most preferable… I think a certain amount of silence from me would do me and the people around me a world of good.

Maybe getting blocked by Google is a good thing after all… 🙂

SVG Tiny 1.2 Staggers Across the Marathon Finish Line

Wow.  After a ridiculously long time in preparation, with political battles along the way, and a long slog of making tests and maintaining older versions of the spec, as well as working on supporting specs like Element Traversal and DOM3 Events, SVG Tiny 1.2 is finally a W3C Recommendation.  Whew!

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