Retain Accessibility Immediately

There has been a heated argument recently on the W3C Canvas API mailing list between accessibility advocates and browser vendors over a pretty tricky topic: should the Canvas API have graphical “objects” to make it more accessible, or should authors use SVG for that? I think it’s a false dichotomy, and I offer a proposal to suggests a way to improve the accessibility potential of the Canvas 2D API by defining how SVG and the Canvas 2D API can be used together.

This brings together some ideas I’ve had for a while, but with some new aspects. This is still a rough overview, but the technical details don’t seem too daunting to me.

Read the rest of this entry »

Smack versus Facts

Getting In Touch

Last week, I published the first draft (and subsequent updates) of the Web Interface specification, which defines touch events. This is the first spec from the new W3C Web Events Working Group.

Peter-Paul Koch (PPK) gave it a positive initial review. Apparently, others thought it was news-worthy as well, because there were a few nice write-ups in various tech sites. Naturally, cnet’s Shank scooped it first (he has his ear to the ground), and it was fairly quickly picked up by macgasm, electronista, and Wired webmonkey.

I thought I’d go into a few of the high-level technical details and future plans for those who are interested.
Read the rest of this entry »

HTML5 Logorrhea, or Use Your Inside Voice

I was involved in rolling out the new HTML5 logo for W3C; I wasn’t the person in charge, but I helped out with some aspects of it.

The interesting thing to me was the reaction to the logo, aesthetics aside. (I like the logo personally, but I also like the retro-futurism of Soviet Realist art, like the statuary in Memento Park in Budapest, and comic books.) I loved the parodies and jokes about the logo, but I was both unsurprised and disappointed at the some of the negative dialog (and in some cases, monolog) about what the logo is meant to represent.
Read the rest of this entry »

Pointers on Background of SVG Borders on Mutiny

With SVG being integrated more and more into HTML5, both included via <object> and <img> elements, and inline in the same document, some natural questions about SVG and CSS are receiving more focus. This includes box model questions like background and border, and pointer events.

I’m interested in comments from the community on what direction SVG should take.

Read the rest of this entry »

Short Stuff

I’ve been doing a lot of website stuff this week. Here’s some highlights:
Read the rest of this entry »

Getting to the Point

SVG paths have a pretty good set of shape commands, enough to let you draw any 2D shape you might want in an authoring tool: horizontal, vertical, and diagonal straight lines, elliptical arc segments, and cubic and quadratic Bézier curves. Béziers are great, giving you precise control over the position and curve interpolation of each point in a concise format, using control points (“handles”), and are easily chained together to create complex shapes.

But let’s say you have a series of points, and you want to draw a smooth line between them, e.g. for stock data, an audio wave, or a mathematical graphing equation. Béziers are not as handy there, because not all the points needed to define a Bézier spline are on the curve itself. Obviously, you can decompose any set of points into a set of Béziers, but that takes math, and who wants to do that? (Put your hand down, nerd. I’m talking to the normals.)

Sometimes, you just want to lay down a set of points, and let the browser draw a smooth curve (unlike polylines, where each segment is just a straight line between the points). Like this:

Please use a modern browser.
Read the rest of this entry »

Slow News Day

My last post was slashdotted. Not servers-melting slashdotted, but unusual-volume-of-comments slashdotted. I posted it late on a Saturday night, so I guess they had no other news fit to print.

It was interesting, and a little bit exciting, to be linked from Slashdot. I have no great insights, but a few observations.
Read the rest of this entry »

Formata Non Grata

Recently, a browser implementer asked me for examples of SVG. He was having trouble finding good examples of SVG in use, particularly as parts of an HTML document. This question has come up again and again, actually, and it always vexes me. I’ve been active in the SVG community for close to a decade, and I’ve seen thousands of amazing SVG files (and many more of mediocre to average quality), but somehow they seem to have disappeared or bitrotted over the years. Some of those files only worked with the slightly-unstandard Adobe SVG Viewer, or didn’t quite work with Firefox’s incomplete support, I know, but surely not all of them. Where is all the great SVG content I remember, the games and GUIs and design and development? Where are all those files to be found?

I hear some browser implementers say that people just don’t use SVG. Intuitively, this feels false to me, based on my own experience. But could it be true?

Read the rest of this entry »

Web Audio Goes to Eleven

I’m really excited about W3C’s new public Audio Incubator Group, just launched today, and open for collaborators, innovators, and instigators. Go take a look for yourself, and see if you can contribute.

To celebrate the occasion, here’s a simple example of an experimental audio inteface, in the world’s first (and worst) audio synthesizer in SVG (you’ll need a special Minefield build to use it). Just click on the keyboard… it’s pretty rough still, but it shows some of the potential:


(standalone SVG file)

For some background, read on after this break…
Read the rest of this entry »

« Previous entries Next Page » Next Page »